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Corraidhin Farsaidh
Hello-There
301
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Posted - 2014.03.24 06:47:00 -
[1] - Quote
Why need a fast ship to keep up? Eve already removes the physics of an objects actual speed through space so introducing it here would be wrong. Better to make the comet eject gases ice and rocks...means the miners chase the resources then have to return to the comet but also can take damage from the ejections. |

Corraidhin Farsaidh
Hello-There
302
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Posted - 2014.03.24 18:23:00 -
[2] - Quote
Esteban Dragonovic wrote:Interesting idea, although considering from a practicality perspective what would probably happen is that the grid would become "fixed" to the comet and thus all ships would travel with the comet while on grid with it. CCP would probably invent some fluff reason to justify this (warp drives are dragged along with the nearest large gravity well etc, would also conveniently explain why when you are "stopped" at a planet it doesn't fly away from you at several km/s.)
No need for fluff, the Rosetta mission is going to rendezvous with a comet soon enough just from using a piddly little ion drive and gravity slingshot paths around the sun. It isn't inconceivable that the ships in eve could just keep accelerating until they matched speed with the comet (since there is not much in space to decelerate them). All the grids in Eve *must* be moving in relation to everything else but this is ignored for simplicity. That's my reasoning for having the ships static with relation to the comet, but mass ejection/gaseous jets etc releasing the goodies in a dangerous manner. In fact the blasts would be like giant comet debris filled shotgun blasts, but the trail left would then contain all of the possible compounds...ice, rocks, goo, whatever. Ships going in to mine these goodies would then have come back to the comet for the next blast. Make the blasts random and you effectively remove AFK farming too.
The debris field could also cause damage to vessels, with damage reducing as the materials are mined out. Want the best ore early? Take a fast ship in but you'd better tank it too. Happy to work your way through? take the gas then rocks then goo pellets in order but risk someone more daring grabbing them first...
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Corraidhin Farsaidh
Farsaidh's Freeborn
741
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Posted - 2014.11.05 11:01:14 -
[3] - Quote
Rivr Luzade wrote:Amak Boma wrote: comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, they spawn far out and require long warps depending on the system. Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.
Alternatively finding a comet in these systems could be a much more dangerous proposition due to the explosive decomposition of the comet. Greater risk for greater reward (and less material to grab but better stuff from the core of the comet). |

Corraidhin Farsaidh
Farsaidh's Freeborn
742
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Posted - 2014.11.05 12:09:25 -
[4] - Quote
No need for new skills I think if it is pretty much balance towards needing a fast frigate/prospector anyway. Use gas harvesting on any gas clouds explosively ejected (assuming you survive), ice harvesters on any ice surface, mining lasers once the ice is burnt away (some should be vaporized with each explosive decomposition), and simple scoop to cargo for any gobets of moon-goo etc the get blown clear. |

Corraidhin Farsaidh
Farsaidh's Freeborn
742
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Posted - 2014.11.05 13:09:55 -
[5] - Quote
Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving...
I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D |

Corraidhin Farsaidh
Farsaidh's Freeborn
742
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Posted - 2014.11.05 13:17:36 -
[6] - Quote
I'd go with soloable so that newer players can also take part (in my view new players should be able to do most things in game with varying degrees of success) but much more efficient in a fleet (one gas grabbe, one ice grabber, one ore grabber and everyone chases the goop :D ) or with higher skills and better ships. |

Corraidhin Farsaidh
Farsaidh's Freeborn
759
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Posted - 2014.11.12 16:23:20 -
[7] - Quote
Perhaps we should have a 'Philae' module that drops a lander to gather stuff :D |

Corraidhin Farsaidh
Farsaidh's Freeborn
835
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Posted - 2014.12.13 15:03:26 -
[8] - Quote
They do read these threads but seemingly rarely acknowledge which ideas are included/adapted. Re: mining changes keep an eyr out as gas clouds just started appearing in hisec...something's afoot and I don't mean 12 inches.... |

Corraidhin Farsaidh
Farsaidh's Freeborn
878
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Posted - 2014.12.30 20:35:35 -
[9] - Quote
DaReaper wrote:Mike Azariah wrote:I like it, too
Potential for a moving target . . . lots of odd minerals/ores/ hell even bring back the drone poo as part of the take
Only thing in OP that bugged me was 'leave one system and appear in the next' Comets come from the oort cloud outside the solar system proper. not travel warp speed to next system over
still . . . a great idea
m For clarification, I ment despawn in one system appear in another. =P
Have it travel towards the sun and only show up when it shows a tail (conveniently when its near enough to only have 8 hours or so before impact :D )
Would give the art folks some fun designing different comet excplosion mechanics when it gets too near and disintegrates too.
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Corraidhin Farsaidh
Farsaidh's Freeborn
878
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Posted - 2014.12.31 11:20:53 -
[10] - Quote
Maybe a little excessive but I'm all for outgassings causing damage around the comet.
Perhaps if it contains moongoo and we have a new module to gather it this could include a new use of manual piloting. The moon goo gathering module would cycle every second or 2 but have a short range (4Km or so). Then the comet would be spewing rubble as it gets nearer the sun (modelled by dropping brief toxic clouds like those in the cache sites). A good pilot should be able to fly around the clouds whilst staying in range but just orbitingwould be a bad idea as you be eaten after 2-3 hits. The nearer the sun the more moon goo is exposed at the centre of the comet but also the more frequent the outgassing becomes :D |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1295
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Posted - 2015.06.29 09:26:52 -
[11] - Quote
A thought to make it impossible to AFK this: Have outgassing events from the comet that create toxic clouds behind and extending out from the central axis of the comet.
Make them do enough dps to wipe out a ship following (or orbiting) AFK in one hit to stop the possibility of a player having a logi following the miner to keep it alive. An active pilot should be able to manually pilot around the cloud, AFK or not paying attention would evaporate your ship if hit. Nothing like a sense of danger to improve the fun factor :)
The more people hitting the comet with lasers, the more frequent the outgassing events due to the core heating up. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1296
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Posted - 2015.06.29 11:48:02 -
[12] - Quote
bardghost Isu wrote:I Wouldn't have It Kill The Ships But Difinately Deal Quite A Bit Of Damage
If it doesn't kill the ships likely to be used for this outright then you could have a logi follow your mining ship at a safe distance and throw enough rep at it to keep it alive AFK. Only total destruction in the event of a screw up would introduce any true level of risk (much like the standard and superior sleeper caches...make a mistake and it's bye-bye ship...) |

Corraidhin Farsaidh
Farsaidh's Freeborn
1572
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Posted - 2015.08.19 09:21:29 -
[13] - Quote
Justin Cody wrote:its not a bad idea. You could have the harvesting Array have a cometary capture mechanic. But what would the comet give us in resources that we don't already get. And what would be the point?
The idea would give access to the various elements of moon mining, PI etc but in a way that requires active piloting and can't be farmed by parking exhumers on it en-mass (hence the general opinion being that these shouldn't be capturable).
The idea is to get pilots in space chasing down a more valuable resource and competing/fighting for it in an already dangerous environment |
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